Rogue Space - Post 7DRL Jam Launch
Rogue Space » Devlog
Patch Notes 30/04/23 - Post 7DRL Jam Launch
New Features
- Added Online Leaderboard to store players highest scores
- Added Leaderboard Panel accessible via Start Screen
- Added Highscore tag field to Start Screen
- Added Personal Best/Highscore display to Start Screen
- Added New Utility Item: Target Projection System
- New Item adds a display icon that shows where an enemy ship will be in the future
- Upgrades add an additional display icon that shows where an enemy ship will be further into the future
- Added placeable waypoints to the world map
- Player can now choose between navigating based on the nearest shop/repair, or by waypoints
- Added Volume sliders to start menu
- Added Scrolling background effect to start menu
Enemy AI Changes
- Added new weapons to Nebula specific enemies
- Before, used the same weapons as non-nebula enemies. Now, use different weapons. New weapons can be distinguished by their colour (regular enemies shoot red projectiles, nebula specific enemies shoot pink/purple projectiles)
- Reworked and made entensive improvements to enemy ships' AI
- Reworked Enemy Asteroid Evasion (EAE) system.
- EAE can now better forecast its future position
- EAE can perform evasive maneuvers to a finer level of detail (before approx 0.5s, now approx 0.2s intervals)
- EAE can now make necessary corrections to avoid asteroids when travelling at high speeds
- Improved enemy ships' ability to project where the player will be
- Improves enemies accuracy
- Improves enemies ability to pursue player
- Reworked Enemy Asteroid Evasion (EAE) system.
- Reworked how the speed of enemy ships is calculated
- Before, enemies move slower than the player and at a fixed rate over their whole lifetime. Now, enemies are generally faster, but lose speed after they spawn depending on how long they have been in the world
Tweaks and Balances
- Reworked how munition (lasers, bullets, rockets) velocity is calculated
- Before, an absolute value was used no matter how fast the weapon was travelling. Now, munition speeds are calculated using a projection algorithm
- Before, an absolute value was used no matter how fast the weapon was travelling. Now, munition speeds are calculated using a projection algorithm
- Increased spawning rate of enemies in Nebula biomes
- Swapped Enemy Shield bar colours
- Increased value of drops from killing enemies
Dev Comment: In the original release, killing enemies gave players very little money. Drops have been increased across the board to address this issue.
- Adjusted drop values from mining Asteroids
- Adjusted drop values when mining different sized asteroids
- Increased drops when an asteroid is fully mined
- Reduced the amount of asteroids that spawn in "Empty Space" significantly
- Added more variation in the rotational speed and velocity of asteroids
- Added SFX when firing Homing and Triple Homing Missiles
- Adjusted Merchant ship spawning algorithm so that more shops spawn closer to the players spawn position
- Adjusted Player-Asteroid collision mechanics
- Before player could get stuck after colliding with an asteroid. Now player bounces off asteroids
- Adjusted various weapons damage values, base costs and upgrade costs
- Added variation in Drop rotation
- Reduced speed of Scrolling background (Stars) to a more realistic level
Bug Fixes
- Fixed Enemy health bars not following enemies correctly
- Fixed bug where world would generate incorrectly in the lower-left quadrant
- Fixed New Highscore alert on Game-Over Popup not displaying correctly
- Fixed bug where Background stars and Nebula would sometimes jitter when the player was moving at high speeds
Removed/Deprecated Features
- Removed Camera rotation
Dev comment: Camera rotation has been moved because: a) it was clunky and was hard to use with little benefit to the player and b) it caused visual distortions.
- Removed Dust effect
Dev comment: Dust effect looked a bit odd and did not convey the feeling of momentum that was desired
END
Files
Game.zip Play in browser
Apr 28, 2023
Rogue Space
Mine, Destroy, Make Money, Stay Alive.
Status | Released |
Author | Roaming Maelstrom |
Genre | Action, Shooter, Survival |
Tags | Arcade, Atmospheric, Difficult, Exploration, Roguelike, Roguelite, Sci-fi, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.