Defend the Earth II - Post Jam Launch
Defend the Earth II » Devlog



Defend the Earth II Post Jam Launch
Major Changes
- Added Alternative movement system
- Dev Comment: Movement is constant, no matter the ships rotation e.g. If the ship is facing at a right-angle, holding the W key still propells the Player Ship Upwards
- Added Auto-fire option
- Dev comment: Weapons always fire, rather than needing [LMB] to be held down. Player still needs to aim Weapons
- Player Settings are now saved between games
- Moved Highscore Tag Input Field from Start Panel to Game Over Screen
- Dev comment: Some players missed the Highscore Tag input field on the Start Menu
- Reworked Difficulty Scaling
- Dev comment: Each mode was too easy/hard respectively. Alien Health/Damage now vary by a maxium of 33%
Balance Changes
Ship
- Increased damage of player Chain Gun Weapon
- Increased base damage dealt by Laserbeam Weapon
- Reduced range of player Laserbeam Weapon
Orbit
- Increased damage of Basic Satellites
- Increased damage dealt by Laserbeam Satellites
- Substantially increased damage dealt by Space Station Turrets
Aliens
- Reduced Health of the Smallest/Fastest Alien Ship Type
- Increased Damage dealt by Smallest/Fastest Alien Ship Type
- Reduced Damage dealt by Largest Alien Ship Type
- Reworked Final Mission Alien Spawning
- Dev comment: Small Ship type spawns less frequently and earlier, Largest Ship type spawns more frequently
Other
- Increased Population Growth Cap from Emergency Repopulation modifier
- Prototype Laser rotation speed increases at a constant rate (before multiplied each upgrade)
- Various small tweaks to the Earth's Population Growth Formula
QoL Improvements
- Added Full settings menu to Tech Panel Display (Opened by Button at Top Left of Panel)
- Removed Unlock descriptions from Technology tooltips (now just displays Technology name and the perks it provides)
- Slightly increased the distance that Alien Ships spawn from the Earth (sometimes enemies could spawn on-screen)
- Added new Alien Death Animation to Biggest enemy type (now explodes)
- Added Game Difficulty to Leaderboard entries
- Changed Minimap Icons so that Icons more accurately reflect the size of the Alien ships they represent
- Added Alternative Movement System and Auto-fire checkboxes to How to Play Panel (under subheading "Controls")
- Added flashing effect to Laserbeams
- Added close settings panel by clicking anywhere outside settings panel window
- Reduced maximum character limit for Highscore Tags from 21 characters to 18
Bug fixes
- Fixed bug where Alien Death animations did not play, and Alien Ships just disappeared upon being destroyed.
- Fixed formatting bug on Game Over Screen
- Fixed bug where Laserbeam damage drop-off was incorrectly calculated
- Fixed bug where Player Ship Rotation Speed Upgrades did not apply
- Fixed bug where Player could input Highsore Tag that overflowed Highscore display row
Files
Game.zip Play in browser
65 days ago
Defend the Earth 2.zip 128 MB
65 days ago
Get Defend the Earth II
Defend the Earth II
Defend the Earth from Endless Hordes of Aliens (again)
Status | Released |
Author | Roaming Maelstrom |
Genre | Survival, Action, Shooter |
Tags | Atmospheric, Difficult, No AI, Roguelike, Sci-fi, Short, Space |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial |
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